Local MP would probably work though, I'll agree on Peer-to-peer networking tends to be more difficult than having an independent authorative system in the long run. Moot point anyway, we don't know the internals (and probably won't) and while it's fun musing about it, depending on the structure and difficulty of replication, yes, you might look at a few months of development time that could be spent on something else. The in-combat behavior is probably deterministic, yes, but the movement and choice where to move and what path to take seems to at least be fuzzy behavior. Without a sale, the title normally comes in at 16.99. I don't think it's a "done in a week" thing, but a couple of months at most isn't unrealistic, and possibly an over estimate. Warpips is free to claim on the Epic Games Store for the next seven days, with the promotion ending next Thursday, February 23. As long as the AI is deterministic (which it appears to be), you're basically just replacing the bot side with the same controls as the player side and communicating the troops you're dropping each wave to the opponent. Originally posted by Feynt:As a developer and game designer, and looking at the gameplay, I can definitively say that adding PvP would not be difficult.
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